
I do hope that game engines will evolve in a way that makes them easier rand more flexible to use, so the companies can just buy one, adapt (or even buy a customized version), and just focus on what make the game cool.Crysis 3 is a first-person shooter video game developed by Crytek and is published by Electronic Arts (EA). Several years ago, when the game couldn't look good, they were all about fun, and it seems that now it's often like 10% fun, 90% rest.

lots of design choices from Half-Life, Crysis, Hitman, Splinter Cell, Thief,etc., as well as look for the features that made some less-known games awesome, eg. In my opinion game studios should look for good GM's to help them with the story - both the initial script and the way it's presented to the player, and use the best practices and features of the successful games, eg. It's the storytelling, and I don't mean epic Hollywood-style action, which is linear and expectable as hell, but something really fun and rewarding (or punishing) you for your choices. This reminds me playing non-computer RPGs - different GM's had different styles and one that I had opportunity to play with was capable of designing and following a story in a really open world, where you had an idea what to do next - so no artificial constraints, but at the same time we knew what we should do. I don't think that we need really innovative shooters now, as there are many great designs, however usually the money is burnt on non-gameplay stuff. Now they present great graphics, but at the same time many games look good.

They achieved a difficult objective, which is giving a player tons of options, lots of freedom without making the player feel lost and confused.

I really wonder when we get to see some new gameplay mechanics.īack in 2007 Crysis was discussed because of unbelievable graphics, and "will it run Crysis" computer demans, however it was also innovative in terms of story telling and open gameplay options.
